[v4 1/6] d3dx9: add test for preshader in effect.

Paul Gofman gofmanp at gmail.com
Sat Mar 19 11:51:20 CDT 2016


Or even simpler, I can just #ifdef three lines in result array, and then
get rid of "broken()", and get "todo" field as simple BOOL; all this
without adding an extra field for 64 bit or broken results.

On 03/19/2016 02:02 AM, Paul Gofman wrote:
> On 03/19/2016 12:52 AM, Matteo Bruni wrote:
>> 2016-03-17 12:59 GMT+01:00 Paul Gofman <gofmanp at gmail.com>:
>>
>>
>> I don't like that broken(), it isn't checking much (i.e. the condition
>> is true for almost any value) and overloading the "todo" field for
>> that doesn't seem too clean.
>>
>> Maybe something like this for the test results table would help:
>>
>> static const struct
>> {
>>     const char *name;
>>     unsigned int expected[4];
>>     BOOL todo[4];
>>     unsigned int expected_broken[4];
>> }
>>
>> I think all the broken results are != 0 so expected_broken also works
>> as a flag. If that's not the case you can add explicit "BOOL
>> broken[4]" flags.
>> You can then leave out the todo and expected_broken fields for the
>> table entries which don't require them, since they end up
>> zero-initialized.
>>
> Maybe then I would rather get rid of "broken" macro at all and rather
> check different values for 32 bit and 64 bit arch, using expected_64bit
> instead of expected_broken, which will be filled up only where are the
> differences? Then there will be a bit of Wine todo's left in the end of
> the series (4 for win32 and 1 for win64), which are actually there but
> now not explicitly marked as todo (test results have the value matching
> wine but "broken" on either win32 or win64).
>
>




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