[PATCH 1/2] d3drm: Move struct d3drm_texture to header for global access.

Henri Verbeet hverbeet at gmail.com
Mon Mar 21 08:29:53 CDT 2016


On 20 March 2016 at 19:24, Aaryaman Vasishta <jem456.vasishta at gmail.com> wrote:
> @@ -1038,12 +1029,11 @@ static const struct IDirect3DRMTexture3Vtbl d3drm_texture3_vtbl =
>      d3drm_texture3_SetValidationCallback,
>  };
>
> -HRESULT Direct3DRMTexture_create(REFIID riid, IUnknown **out)
> +HRESULT d3drm_texture_create(struct d3drm_texture **texture)
>  {
>      struct d3drm_texture *object;
> -    HRESULT hr;
>
> -    TRACE("riid %s, out %p.\n", debugstr_guid(riid), out);
> +    TRACE("out %p.\n", texture);
You'll also want to fix the TRACE message here.



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