[PATCH 2/6] wined3d: Evict all GPU + CPU-accessible resources.
Matteo Bruni
mbruni at codeweavers.com
Mon Nov 5 18:03:01 CST 2018
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/wined3d/device.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 14e2260c023..bf3a66114b9 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4744,7 +4744,8 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
{
TRACE("Checking resource %p for eviction.\n", resource);
- if (resource->usage & WINED3DUSAGE_MANAGED && !resource->map_count)
+ if (!(~resource->access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
+ && !resource->map_count)
{
TRACE("Evicting %p.\n", resource);
wined3d_cs_emit_unload_resource(device->cs, resource);
--
2.18.1
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