[PATCH 2/6] wined3d: Evict all GPU + CPU-accessible resources.

Matteo Bruni mbruni at codeweavers.com
Mon Nov 5 18:03:01 CST 2018


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/device.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 14e2260c023..bf3a66114b9 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4744,7 +4744,8 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
     {
         TRACE("Checking resource %p for eviction.\n", resource);
 
-        if (resource->usage & WINED3DUSAGE_MANAGED && !resource->map_count)
+        if (!(~resource->access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
+                && !resource->map_count)
         {
             TRACE("Evicting %p.\n", resource);
             wined3d_cs_emit_unload_resource(device->cs, resource);
-- 
2.18.1




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