[PATCH vkd3d] README: Expand on building and using vkd3d
Andrew Eikum
aeikum at codeweavers.com
Tue Jan 22 08:22:10 CST 2019
On Tue, Jan 22, 2019 at 05:26:08PM +0330, Henri Verbeet wrote:
> In the first place, thanks for this.
>
> On Fri, 18 Jan 2019 at 23:11, Andrew Eikum <aeikum at codeweavers.com> wrote:
> > +===========
> > +Using vkd3d
> > +===========
> > +
> > +Vkd3d can be used by projects that target D3D12 as a drop-in replacement at
> > +build-time with some modest source modifications. Or it can be used by Wine to
> > +run Windows applications that target D3D12.
> > +
> I'd prefer consistently using "Direct3D 12".
>
Sure.
> The Wine bit feels out of place to me. True, Wine is a major user of
> vkd3d, but vkd3d is also a mostly independent project. This strikes me
> as something that belongs in the Wine documentation rather than the
> vkd3d documentation.
Yeah, that's true. I mostly wanted to highlight the awkward circular
dependency when building from git. I could see a naive user building
all of Wine to get widl, then building vkd3d, and expecting their
first Wine build to use vkd3d. I still think it's useful info, but if
you disagree, perhaps just explaining the widl build step is enough
and we can remove the whole last paragraph. I don't feel strongly.
Andrew
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