[PATCH v2 1/4] d3d9/tests: Add Fetch4 tests

DarkZeros mailszeros at gmail.com
Tue Jan 22 19:29:28 CST 2019


Hi,

Please find attached (compressed format) the set of patches,
Hopefully the testbot will not compile and run them.

I would say the implementation on Wine is almost finished, projection and
0.5 texel offset are working. 3D textures are not, but don't work on AMD
anyway.
I just need the values for texldp on AMD, DF16/24 in order to adjust the
test results expected (and maybe correct some minor deviation)

BR,
Daniel

El mar., 22 ene. 2019 a las 20:33, Stefan Dösinger (<
stefandoesinger at gmail.com>) escribió:

> Hi,
>
> Am 22.01.2019 um 01:25 schrieb DarkZeros <mailszeros at gmail.com>:
>
> Hi Stefan,
>
> Instead of keeping the discussion private I prefer to send it to the same
> thread.
>
> Good idea :-)
>
> I got a new file for you to test.
> https://www.dropbox.com/s/9a3t1j2nsy3nlm0/d3d9_crosstest.exe?dl=0
> I made some big mistakes on the first one (like wine and windows flags
> were inverted).
> This new one will hopefully only fail on the middle of the projection (due
> to rounding i will fix tomorrow), and DFXX.
>
> Can you send me a diff for the tests? I have no problem compiling the
> crosstests myself, but a compiled .exe severely limits my abilities to
> experiment with it.
>
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