[PATCH 3/5] wined3d: Store vertex shader integer constants in the wined3d_stateblock_state structure.
Zebediah Figura
z.figura12 at gmail.com
Sun Jan 27 22:44:54 CST 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/device.c | 21 +++++++++++----------
dlls/wined3d/stateblock.c | 7 ++++---
dlls/wined3d/wined3d_private.h | 1 +
3 files changed, 16 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index dcbdc3d731..14cb6204f2 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2445,22 +2445,23 @@ HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device,
if (count > WINED3D_MAX_CONSTS_I - start_idx)
count = WINED3D_MAX_CONSTS_I - start_idx;
- memcpy(&device->update_state->vs_consts_i[start_idx], constants, count * sizeof(*constants));
+
+ memcpy(&device->update_stateblock_state->vs_consts_i[start_idx], constants, count * sizeof(*constants));
+ if (device->recording)
+ {
+ for (i = start_idx; i < count + start_idx; ++i)
+ device->recording->changed.vertexShaderConstantsI |= (1u << i);
+ return WINED3D_OK;
+ }
+
+ memcpy(&device->state.vs_consts_i[start_idx], constants, count * sizeof(*constants));
if (TRACE_ON(d3d))
{
for (i = 0; i < count; ++i)
TRACE("Set ivec4 constant %u to %s.\n", start_idx + i, debug_ivec4(&constants[i]));
}
- if (device->recording)
- {
- for (i = start_idx; i < count + start_idx; ++i)
- device->recording->changed.vertexShaderConstantsI |= (1u << i);
- }
- else
- {
- wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_VS_I, start_idx, count, constants);
- }
+ wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_VS_I, start_idx, count, constants);
return WINED3D_OK;
}
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index f28c29c33f..dd1e6383f7 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -716,9 +716,9 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
{
unsigned int idx = stateblock->contained_vs_consts_i[i];
- TRACE("Setting vs_consts[%u] to %s.\n", idx, debug_ivec4(&src_state->vs_consts_i[idx]));
+ TRACE("Setting vs_consts_i[%u] to %s.\n", idx, debug_ivec4(&state->vs_consts_i[idx]));
- stateblock->state.vs_consts_i[idx] = src_state->vs_consts_i[idx];
+ stateblock->stateblock_state.vs_consts_i[idx] = state->vs_consts_i[idx];
}
/* Vertex shader boolean constants. */
@@ -1014,8 +1014,9 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
}
for (i = 0; i < stateblock->num_contained_vs_consts_i; ++i)
{
+ state->vs_consts_i[i] = stateblock->stateblock_state.vs_consts_i[i];
wined3d_device_set_vs_consts_i(device, stateblock->contained_vs_consts_i[i],
- 1, &stateblock->state.vs_consts_i[stateblock->contained_vs_consts_i[i]]);
+ 1, &stateblock->stateblock_state.vs_consts_i[stateblock->contained_vs_consts_i[i]]);
}
for (i = 0; i < stateblock->num_contained_vs_consts_b; ++i)
{
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 047439d3b0..fedf2b8a37 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2972,6 +2972,7 @@ struct wined3d_stateblock_state
{
struct wined3d_shader *vs;
struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
+ struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
};
struct wined3d_device
--
2.17.1
More information about the wine-devel
mailing list