[PATCH 6/6] d3dcompiler: Actually define the correct ID3D11ShaderReflection GUIDs.
Matteo Bruni
mbruni at codeweavers.com
Wed Jan 30 09:26:03 CST 2019
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3dcompiler_43/reflection.c | 1 +
dlls/d3dcompiler_43/tests/Makefile.in | 1 +
2 files changed, 2 insertions(+)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index b36631b9855..d10d0b1b0b3 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -21,6 +21,7 @@
#include "config.h"
#include "wine/port.h"
+#include "initguid.h"
#include "d3dcompiler_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
diff --git a/dlls/d3dcompiler_43/tests/Makefile.in b/dlls/d3dcompiler_43/tests/Makefile.in
index 55b14ad7b94..3b4b7a5a42f 100644
--- a/dlls/d3dcompiler_43/tests/Makefile.in
+++ b/dlls/d3dcompiler_43/tests/Makefile.in
@@ -1,5 +1,6 @@
TESTDLL = d3dcompiler_43.dll
IMPORTS = d3d9 d3dx9 user32
+EXTRADEFS = -DD3D_COMPILER_VERSION=43
C_SRCS = \
asm.c \
--
2.19.2
More information about the wine-devel
mailing list