[PATCH 6/6] d3dcompiler: Actually define the correct ID3D11ShaderReflection GUIDs.

Matteo Bruni mbruni at codeweavers.com
Wed Jan 30 09:26:03 CST 2019


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/d3dcompiler_43/reflection.c      | 1 +
 dlls/d3dcompiler_43/tests/Makefile.in | 1 +
 2 files changed, 2 insertions(+)

diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index b36631b9855..d10d0b1b0b3 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -21,6 +21,7 @@
 #include "config.h"
 #include "wine/port.h"
 
+#include "initguid.h"
 #include "d3dcompiler_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
diff --git a/dlls/d3dcompiler_43/tests/Makefile.in b/dlls/d3dcompiler_43/tests/Makefile.in
index 55b14ad7b94..3b4b7a5a42f 100644
--- a/dlls/d3dcompiler_43/tests/Makefile.in
+++ b/dlls/d3dcompiler_43/tests/Makefile.in
@@ -1,5 +1,6 @@
 TESTDLL   = d3dcompiler_43.dll
 IMPORTS   = d3d9 d3dx9 user32
+EXTRADEFS = -DD3D_COMPILER_VERSION=43
 
 C_SRCS = \
 	asm.c \
-- 
2.19.2




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