[PATCH vkd3d 06/10] vkd3d: Implement d3d12_command_list_SetName().
Józef Kucia
joseph.kucia at gmail.com
Thu Jan 31 02:32:08 CST 2019
On Thu, Jan 31, 2019 at 9:29 AM Zhiyi Zhang <zzhang at codeweavers.com> wrote:
> In this case, maybe we could just not setting a name for the vulkan objects then.
> WRT formatting, I'll send a v2. Thanks.
I guess it's fine to not set the name for VkCommandBuffers. Other
option is to store the name in d3d12_command_list and set the name
also when a new VkCommandBuffer is allocated.
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