[PATCH vkd3d 06/10] vkd3d: Implement d3d12_command_list_SetName().

Zhiyi Zhang zzhang at codeweavers.com
Thu Jan 31 02:41:21 CST 2019



On 2019/1/31 16:32, Józef Kucia wrote:
> On Thu, Jan 31, 2019 at 9:29 AM Zhiyi Zhang <zzhang at codeweavers.com> wrote:
>> In this case, maybe we could just not setting a name for the vulkan objects then.
>> WRT formatting, I'll send a v2. Thanks.
> I guess it's fine to not set the name for VkCommandBuffers. Other
> option is to store the name in d3d12_command_list and set the name
> also when a new VkCommandBuffer is allocated.
Sure, that would also work.



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