[PATCH vkd3d 01/12] vkd3d: Fix unbinding depth-stencil views.

Józef Kucia joseph.kucia at gmail.com
Tue Jun 11 03:13:27 CDT 2019


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d/command.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index f66bbe90da40..0cbf0fb410ce 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -4373,6 +4373,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_OMSetRenderTargets(ID3D12Graphi
         list->fb_layer_count = max(list->fb_layer_count, rtv_desc->layer_count);
     }
 
+    list->dsv = VK_NULL_HANDLE;
+    list->dsv_format = VK_FORMAT_UNDEFINED;
     if (depth_stencil_descriptor)
     {
         if ((dsv_desc = d3d12_dsv_desc_from_cpu_handle(*depth_stencil_descriptor))
@@ -4397,8 +4399,6 @@ static void STDMETHODCALLTYPE d3d12_command_list_OMSetRenderTargets(ID3D12Graphi
         else
         {
             WARN("DSV descriptor is not initialized.\n");
-            list->dsv = VK_NULL_HANDLE;
-            list->dsv_format = VK_FORMAT_UNDEFINED;
         }
     }
 
-- 
2.21.0




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