[PATCH vkd3d 01/12] vkd3d: Fix unbinding depth-stencil views.
Józef Kucia
joseph.kucia at gmail.com
Tue Jun 11 03:13:27 CDT 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d/command.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index f66bbe90da40..0cbf0fb410ce 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -4373,6 +4373,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_OMSetRenderTargets(ID3D12Graphi
list->fb_layer_count = max(list->fb_layer_count, rtv_desc->layer_count);
}
+ list->dsv = VK_NULL_HANDLE;
+ list->dsv_format = VK_FORMAT_UNDEFINED;
if (depth_stencil_descriptor)
{
if ((dsv_desc = d3d12_dsv_desc_from_cpu_handle(*depth_stencil_descriptor))
@@ -4397,8 +4399,6 @@ static void STDMETHODCALLTYPE d3d12_command_list_OMSetRenderTargets(ID3D12Graphi
else
{
WARN("DSV descriptor is not initialized.\n");
- list->dsv = VK_NULL_HANDLE;
- list->dsv_format = VK_FORMAT_UNDEFINED;
}
}
--
2.21.0
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