[PATCH 1/4] wined3d: Drop support for WINED3DFMT_D32_UNORM.

Matteo Bruni matteo.mystral at gmail.com
Thu Jun 13 03:54:55 CDT 2019


On Mon, Jun 10, 2019 at 8:03 PM Henri Verbeet <hverbeet at gmail.com> wrote:
>
> On Wed, 22 May 2019 at 12:27, Jactry Zeng <jzeng at codeweavers.com> wrote:
> >
> > Based on idea from Matteo.
> >
> This change is probably ok. Assuming for the sake of argument that I
> don't have access to CodeWeavers' internal bug tracker though, why
> would we want to do this?

It turns out that D32_UNORM is never supported on d3d in practice.
Exposing it might confuse applications, which is exactly what happens
for the Steam version of Metal Slug (1, 2, 3 and X) and other games
(mostly other NEOGEO ports). There are a number of issue reports for
Proton related to this, e.g.
https://github.com/ValveSoftware/Proton/issues/1173.



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