[PATCH 6/7] d3d9: Handle stateblocks in d3d9_device_SetFVF().

Zebediah Figura z.figura12 at gmail.com
Sat Jun 22 10:29:21 CDT 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d9/device.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 403022d03f4..3bfbe38e42d 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -3355,7 +3355,10 @@ static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
         return D3DERR_DRIVERINTERNALERROR;
     }
 
-    wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
+    if (device->recording)
+        wined3d_stateblock_set_vertex_declaration(device->recording, decl);
+    else
+        wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
     device->has_vertex_declaration = TRUE;
     wined3d_mutex_unlock();
 
-- 
2.21.0




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