[PATCH 1/2] dlls/d3d12: Fix D3D12SerializeVersionedRootSignature.

Henri Verbeet hverbeet at gmail.com
Fri Nov 15 16:10:18 CST 2019


On Sat, 16 Nov 2019 at 01:25, Sveinar Søpler <cybermax at dexter.no> wrote:
> I still use these two patches
>
> [PATCH 1/2] dlls/d3d12: Fix D3D12SerializeVersionedRootSignature
> <https://www.winehq.org/pipermail/wine-devel/2019-October/152356.html>
>
> [PATCH 2/2] dlls/d3d12: Add
> D3D12CreateVersionedRootSignatureDeserializer.
> <https://www.winehq.org/pipermail/wine-devel/2019-October/152357.html>
>
> to play World of Warcraft with my patched vkd3d. Since this seems "gone"
> from the queue, does this mean it is better to try to get this
> implemented through staging, or should i just wait for vkd3d_1.2 and
> this patch being resubmitted?
>
> Kinda feel like some "special interest" to play WoW with D3D12 i guess :)
>
I was under the impression that you said a later vkd3d patch resolved
the issue with World of Warcraft. Is that not the case?



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