[PATCH vkd3d 17/17] vkd3d-shader/hlsl: Explicitly set swizzle type for resource derefs.

Francisco Casas fcasas at codeweavers.com
Wed Dec 1 14:40:14 CST 2021


Signed-off-by: Francisco Casas <fcasas at codeweavers.com>

December 1, 2021 1:33 PM, "Matteo Bruni" <mbruni at codeweavers.com> wrote:

> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_sm4.c | 2 ++
> 1 file changed, 2 insertions(+)
> 
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 5be8328f..2458018f 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -772,6 +772,8 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register
> *r
> {
> reg->type = VKD3D_SM4_RT_RESOURCE;
> reg->dim = VKD3D_SM4_DIMENSION_VEC4;
> + if (swizzle_type)
> + *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
> reg->idx[0] = var->reg.id;
> reg->idx_count = 1;
> *writemask = VKD3DSP_WRITEMASK_ALL;
> -- 
> 2.26.3



More information about the wine-devel mailing list