[PATCH 2/7] wined3d: Don't consider texture rectangles for buffers.
Matteo Bruni
mbruni at codeweavers.com
Mon May 31 14:12:52 CDT 2021
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/wined3d/resource.c | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 58e3e5c77fd..54cbd514e27 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -141,15 +141,15 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
WARN("Format %s cannot be used for texturing.\n", debug_d3dformat(format->id));
continue;
}
- }
- if (((width & (width - 1)) || (height & (height - 1)))
+ if (((width & (width - 1)) || (height & (height - 1)))
&& !d3d_info->texture_npot
&& !gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT]
&& gl_type == WINED3D_GL_RES_TYPE_TEX_2D)
- {
- TRACE("Skipping 2D texture type to try texture rectangle.\n");
- tex_2d_ok = TRUE;
- continue;
+ {
+ TRACE("Skipping 2D texture type to try texture rectangle.\n");
+ tex_2d_ok = TRUE;
+ continue;
+ }
}
break;
}
--
2.26.3
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