[PATCH vkd3d 2/6] vkd3d-shader/sm4: Set an error state when shader_sm4_error() is called.
Henri Verbeet
hverbeet at codeweavers.com
Wed Oct 6 10:11:45 CDT 2021
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
libs/vkd3d-shader/dxbc.c | 3 +++
libs/vkd3d-shader/glsl.c | 4 ++--
libs/vkd3d-shader/trace.c | 3 +++
libs/vkd3d-shader/vkd3d_shader_main.c | 5 ++++-
libs/vkd3d-shader/vkd3d_shader_private.h | 1 +
5 files changed, 13 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index e9b89547..527f69b8 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -183,6 +183,8 @@ static void VKD3D_PRINTF_FUNC(3, 4) shader_sm4_error(struct vkd3d_shader_sm4_par
va_start(args, format);
vkd3d_shader_verror(sm4->p.message_context, &sm4->p.location, error, format, args);
va_end(args);
+
+ sm4->p.failed = true;
}
static bool shader_sm4_read_src_param(struct vkd3d_shader_sm4_parser *priv, const uint32_t **ptr,
@@ -1665,6 +1667,7 @@ void shader_sm4_reset(struct vkd3d_shader_parser *parser)
struct vkd3d_shader_sm4_parser *sm4 = vkd3d_shader_sm4_parser(parser);
parser->ptr = sm4->start;
+ parser->failed = false;
}
int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info,
diff --git a/libs/vkd3d-shader/glsl.c b/libs/vkd3d-shader/glsl.c
index 9858098b..b90a5d91 100644
--- a/libs/vkd3d-shader/glsl.c
+++ b/libs/vkd3d-shader/glsl.c
@@ -114,8 +114,8 @@ int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
vkd3d_glsl_handle_instruction(generator, &ins);
}
- if (generator->failed)
- return VKD3D_ERROR;
+ if (parser->failed || generator->failed)
+ return VKD3D_ERROR_INVALID_SHADER;
vkd3d_string_buffer_printf(&generator->buffer, "}\n");
diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index 2858c7f9..57104246 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -1937,6 +1937,9 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(struct vkd3d_shader_parser *parser,
}
}
+ if (parser->failed)
+ result = VKD3D_ERROR_INVALID_SHADER;
+
if ((code = vkd3d_malloc(buffer->content_size)))
{
memcpy(code, buffer->buffer, buffer->content_size);
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c
index f02514b1..696c332f 100644
--- a/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -958,7 +958,7 @@ static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
}
}
- ret = VKD3D_OK;
+ ret = parser->failed ? VKD3D_ERROR_INVALID_SHADER : VKD3D_OK;
done:
vkd3d_shader_scan_context_cleanup(&context);
@@ -1084,6 +1084,9 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
break;
}
+ if (parser->failed)
+ ret = VKD3D_ERROR_INVALID_SHADER;
+
if (ret >= 0)
ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, compile_info, out);
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index f937ff54..ba17d296 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -897,6 +897,7 @@ struct vkd3d_shader_parser
{
struct vkd3d_shader_message_context *message_context;
struct vkd3d_shader_location location;
+ bool failed;
struct vkd3d_shader_desc shader_desc;
struct vkd3d_shader_version shader_version;
--
2.20.1
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