[PATCH vkd3d 1/6] vkd3d-shader/sm4: Use the parser location in shader_sm4_error().
Henri Verbeet
hverbeet at codeweavers.com
Wed Oct 6 10:11:44 CDT 2021
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
libs/vkd3d-shader/dxbc.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index f6d99ea6..e9b89547 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -181,7 +181,7 @@ static void VKD3D_PRINTF_FUNC(3, 4) shader_sm4_error(struct vkd3d_shader_sm4_par
va_list args;
va_start(args, format);
- vkd3d_shader_verror(sm4->p.message_context, NULL, error, format, args);
+ vkd3d_shader_verror(sm4->p.message_context, &sm4->p.location, error, format, args);
va_end(args);
}
--
2.20.1
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