[v2 PATCH 3/5] wined3d: Declare gl_Position as invariant.

Henri Verbeet hverbeet at gmail.com
Thu Oct 7 09:53:15 CDT 2021


On Wed, 6 Oct 2021 at 19:04, Matteo Bruni <mbruni at codeweavers.com> wrote:
> v2: Move the invariant declaration in
> shader_glsl_generate_ffp_vertex_shader() in the proper place...
>
It's getting further now (from the d3d11 tests):

    0:19(1): error: undeclared variable `gl_Position' cannot be marked invariant



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