On Wed, 6 Oct 2021 at 19:04, Matteo Bruni <mbruni at codeweavers.com> wrote: > v2: Move the invariant declaration in > shader_glsl_generate_ffp_vertex_shader() in the proper place... > It's getting further now (from the d3d11 tests): 0:19(1): error: undeclared variable `gl_Position' cannot be marked invariant