[v2 PATCH 3/5] wined3d: Declare gl_Position as invariant.

Matteo Bruni matteo.mystral at gmail.com
Thu Oct 7 10:04:51 CDT 2021


On Thu, Oct 7, 2021 at 4:53 PM Henri Verbeet <hverbeet at gmail.com> wrote:
>
> On Wed, 6 Oct 2021 at 19:04, Matteo Bruni <mbruni at codeweavers.com> wrote:
> > v2: Move the invariant declaration in
> > shader_glsl_generate_ffp_vertex_shader() in the proper place...
> >
> It's getting further now (from the d3d11 tests):
>
>     0:19(1): error: undeclared variable `gl_Position' cannot be marked invariant

I thought I forgot to run the d3d9 tests for this patch but I guess I
forgot to run any test at all :/

This time I will give it a proper look before resending, sorry for
wasting your time twice.



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