[PATCH vkd3d 4/9] vkd3d: Normalise layer counts in d3d12_rtv_desc_create_rtv().
Henri Verbeet
hverbeet at codeweavers.com
Tue Oct 12 11:31:11 CDT 2021
From: Conor McCarthy <cmccarthy at codeweavers.com>
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
v2: Take the mip-level into account when calculating the maximum layer count
for 3D textures.
This supersedes patch 215655.
libs/vkd3d/resource.c | 17 ++++++++++++++++-
1 file changed, 16 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index 854e73a3..30d7d2cf 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -2480,7 +2480,19 @@ static bool init_default_texture_view_desc(struct vkd3d_texture_view_desc *desc,
static void vkd3d_texture_view_desc_normalise(struct vkd3d_texture_view_desc *desc,
const D3D12_RESOURCE_DESC *resource_desc)
{
- unsigned int max_layer_count = resource_desc->DepthOrArraySize;
+ unsigned int max_layer_count;
+
+ if (resource_desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
+ {
+ if (desc->view_type == VK_IMAGE_VIEW_TYPE_2D_ARRAY)
+ max_layer_count = max(1, resource_desc->DepthOrArraySize >> desc->miplevel_idx);
+ else
+ max_layer_count = 1;
+ }
+ else
+ {
+ max_layer_count = resource_desc->DepthOrArraySize;
+ }
if (desc->layer_idx >= max_layer_count)
{
@@ -3186,6 +3198,7 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev
vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize;
if (desc->u.Texture2DArray.PlaneSlice)
FIXME("Ignoring plane slice %u.\n", desc->u.Texture2DArray.PlaneSlice);
+ vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc);
break;
case D3D12_RTV_DIMENSION_TEXTURE2DMS:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
@@ -3194,12 +3207,14 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
vkd3d_desc.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
vkd3d_desc.layer_count = desc->u.Texture2DMSArray.ArraySize;
+ vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc);
break;
case D3D12_RTV_DIMENSION_TEXTURE3D:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
vkd3d_desc.miplevel_idx = desc->u.Texture3D.MipSlice;
vkd3d_desc.layer_idx = desc->u.Texture3D.FirstWSlice;
vkd3d_desc.layer_count = desc->u.Texture3D.WSize;
+ vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc);
break;
default:
FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);
--
2.20.1
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