Failing vkd3d tests/d3d12

Sveinar Søpler cybermax at dexter.no
Wed Oct 13 11:24:15 CDT 2021


Tried vkd3d GIT @ 41685c374a4883696c98c72cd9b3090c29c1334e but had no 
dice with Diablo II even with d3dcompiler_47.

PS. Works fine with vkd3d-proton though :)

Sveinar

On 13.10.2021 10:12, Sveinar Søpler wrote:
> I have argumented for a vkd3d release in time for wine 7.0, so hopefully this will happen.
>
> In the meantime, it should not be too cumbersome to build yourself, although it requires some manual replacing of systemlibs/binaries.. depending on distro ofc.
>
> You should not need to rebuild wine, as long as wine is built with vkd3d_1.2 in the first place, which i guess it would be for OpenSuse 5.3.
>
> I own Diablo II remastered myself, so i can check if i get it working with vkd3d(from WineHQ GIT) when i come home later today, and let you know if it is worth doing in the first place.
>
> Sveinar
>
> ----- On Oct 13, 2021, at 8:47 AM, Rafał Miłecki zajec5 at gmail.com wrote:
>
>> śr., 13 paź 2021 o 08:19 Sveinar Søpler <cybermax at dexter.no> napisał(a):
>>> 1. Is vkd3d "release 1.2"? (It was not immediately clear to me if OpenSuse
>>> package was built from GIT or release) If so, it is appx 1 year old, and has
>>> hundreds of commits after that, most likely very needed to run anything useful.
>>> You need either a pre-compiled GIT release, or compile yourself from GIT
>>> source.
>> Yes, it's 1.2. Could we have a new release in such case? Distros are
>> usually more happy to package release than a "random" git commit.
>>
>> I'll see if I can use vkd3d from master, I guess it'll require me to
>> compile vkd3d and then also recopmile wine. I'll see if I can manage
>> that.




More information about the wine-devel mailing list