[PATCH 35/35] d3d9: Don't grab wined3d lock for surface AddRef/Release().
Jan Sikorski
jsikorski at codeweavers.com
Fri Oct 15 07:26:31 CDT 2021
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
dlls/d3d9/surface.c | 4 ----
1 file changed, 4 deletions(-)
diff --git a/dlls/d3d9/surface.c b/dlls/d3d9/surface.c
index 2ff5134781e..175fa6269cc 100644
--- a/dlls/d3d9/surface.c
+++ b/dlls/d3d9/surface.c
@@ -67,11 +67,9 @@ static ULONG WINAPI d3d9_surface_AddRef(IDirect3DSurface9 *iface)
{
if (surface->parent_device)
IDirect3DDevice9Ex_AddRef(surface->parent_device);
- wined3d_mutex_lock();
if (surface->wined3d_rtv)
wined3d_rendertarget_view_incref(surface->wined3d_rtv);
wined3d_texture_incref(surface->wined3d_texture);
- wined3d_mutex_unlock();
}
return refcount;
@@ -103,11 +101,9 @@ static ULONG WINAPI d3d9_surface_Release(IDirect3DSurface9 *iface)
{
IDirect3DDevice9Ex *parent_device = surface->parent_device;
- wined3d_mutex_lock();
if (surface->wined3d_rtv)
wined3d_rendertarget_view_decref(surface->wined3d_rtv);
wined3d_texture_decref(surface->wined3d_texture);
- wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
if (parent_device)
--
2.30.2
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