[PATCH 34/35] d3d9: Don't grab wined3d lock for wined3d_query_issue().
Jan Sikorski
jsikorski at codeweavers.com
Fri Oct 15 07:26:30 CDT 2021
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
dlls/d3d9/query.c | 9 +--------
1 file changed, 1 insertion(+), 8 deletions(-)
diff --git a/dlls/d3d9/query.c b/dlls/d3d9/query.c
index 450a58091fa..b539e22b957 100644
--- a/dlls/d3d9/query.c
+++ b/dlls/d3d9/query.c
@@ -123,15 +123,8 @@ static DWORD WINAPI d3d9_query_GetDataSize(IDirect3DQuery9 *iface)
static HRESULT WINAPI d3d9_query_Issue(IDirect3DQuery9 *iface, DWORD flags)
{
struct d3d9_query *query = impl_from_IDirect3DQuery9(iface);
- HRESULT hr;
-
TRACE("iface %p, flags %#x.\n", iface, flags);
-
- wined3d_mutex_lock();
- hr = wined3d_query_issue(query->wined3d_query, flags);
- wined3d_mutex_unlock();
-
- return hr;
+ return wined3d_query_issue(query->wined3d_query, flags);
}
static HRESULT WINAPI d3d9_query_GetData(IDirect3DQuery9 *iface, void *data, DWORD size, DWORD flags)
--
2.30.2
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