[PATCH 0/1] Cross-compiling 32-bit macOS from 64-bit-only macOS.

Dean Greer gcenx83 at gmail.com
Thu Oct 21 16:27:55 CDT 2021


I’m still not getting why your using Xcode9 in this manner when.
XCode10/11/12 compiled 32Bit wine without issue as long as SDKROOT is set
to MacOSX10.13.SDK

On Thu, Oct 21, 2021 at 5:22 PM Brendan Shanks <bshanks at codeweavers.com>
wrote:

>
> > On Oct 21, 2021, at 12:35 PM, Alexandre Julliard <julliard at winehq.org>
> wrote:
> >
> > Brendan Shanks <bshanks at codeweavers.com> writes:
> >
> >> With the toolchain working, building i386 with it is now a
> cross-compile.
> >> Apple does not prefix the commands with the host triplet though
> >> (i.e. 'i386-apple-darwin'), which Wine seems to expect for
> cross-compiling.
> >>
> >> Specifically, configure adds "-b <host triplet>" to TARGETFLAGS, causing
> >> winebuild to search for commands like ld and nm prefixed with that host
> >> triplet, which fails.
> >>
> >> This is a patch which only sets that TARGETFLAGS when the host triplet
> >> appears in $CC. I'm open to a different approach to fixing this though.
> >
> > It seems to me that this should be done the same way we do it on Linux:
> > if we are on an x86_64 host and --enable-win64 is not specified, we add
> > -m32 and set host_cpu=i386. Passing --host is not required in this
> > configuration.
>
> Thanks Alexandre, that does work correctly and without any changes needed.
> This patch can be disregarded.
>
> For a WOW64 build, running configure like this works:
>
> DEVELOPER_DIR="/Applications/Xcode9.app" \
> SDKROOT="/Applications/Xcode9.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk"
> \
> ../configure --with-wine64=<path to wine64 build>
>
> Or for a standalone 32-bit build:
>
> DEVELOPER_DIR="/Applications/Xcode9.app" \
> SDKROOT="/Applications/Xcode9.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk"
> \
> ../configure --with-wine-tools=<path to wine64 build>
>
> Brendan
>
>
>
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