[PATCH] vkd3d-shader: Fix array size for dimension strings
Giovanni Mascellani
gmascellani at codeweavers.com
Sat Oct 30 13:36:14 CDT 2021
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
--
I noticed that too, and it was for the same reason... :-P
I think we tend to use "vkd3d-shader/hlsl" in the patch subject in cases
like this, but I don't think that's too important.
On 30/10/21 02:56, Joshua Ashton wrote:
> Encountered this while I was messing around adding 2DMS support.
>
> Signed-off-by: Joshua Ashton <joshua at froggi.es>
> ---
> libs/vkd3d-shader/hlsl.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
> index 9bce6be..82c021a 100644
> --- a/libs/vkd3d-shader/hlsl.c
> +++ b/libs/vkd3d-shader/hlsl.c
> @@ -911,7 +911,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
>
> case HLSL_CLASS_OBJECT:
> {
> - static const char dimensions[5][HLSL_SAMPLER_DIM_MAX + 1] =
> + static const char dimensions[HLSL_SAMPLER_DIM_MAX + 1][5] =
> {
> [HLSL_SAMPLER_DIM_1D] = "1D",
> [HLSL_SAMPLER_DIM_2D] = "2D",
>
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