[33/47] WineD3D: Move WINED3DRS_DEPTHBIAS to the state table
Stefan Dösinger
stefan at codeweavers.com
Sun Dec 10 16:20:52 CST 2006
-------------- next part --------------
From ef7ae92f87934f322d42c759fe759f15f550f2ea Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Sun, 10 Dec 2006 19:26:25 +0100
Subject: [PATCH] WineD3D: Move WINED3DRS_DEPTHBIAS to the state table
---
dlls/wined3d/device.c | 47 ++---------------------------------------------
dlls/wined3d/state.c | 23 +++++++++++++++++++++--
2 files changed, 23 insertions(+), 47 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e2901eb..cc5f5c1 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3425,6 +3425,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl
case WINED3DRS_WRAP15 :
case WINED3DRS_MULTISAMPLEANTIALIAS :
case WINED3DRS_SCISSORTESTENABLE :
+ case WINED3DRS_SLOPESCALEDEPTHBIAS :
+ case WINED3DRS_DEPTHBIAS :
StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
break;
@@ -3435,51 +3437,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl
return WINED3DERR_INVALIDCALL;
}
- case WINED3DRS_SLOPESCALEDEPTHBIAS :
- {
- if(Value) {
- tmpvalue.d = Value;
- glEnable(GL_POLYGON_OFFSET_FILL);
- checkGLcall("glEnable(GL_POLYGON_OFFSET_FILL)");
- glPolygonOffset(tmpvalue.f, *((float*)&This->stateBlock->renderState[WINED3DRS_DEPTHBIAS]));
- checkGLcall("glPolygonOffset(...)");
- } else {
- glDisable(GL_POLYGON_OFFSET_FILL);
- checkGLcall("glDisable(GL_POLYGON_OFFSET_FILL)");
- }
- break;
- }
- {
- if(Value) {
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
- checkGLcall("glEnable(GL_BLEND)");
- glEnable(GL_LINE_SMOOTH);
- checkGLcall("glEnable(GL_LINE_SMOOTH)");
- } else {
- glDisable(GL_BLEND);
- checkGLcall("glDisable(GL_BLEND)");
- glDisable(GL_LINE_SMOOTH);
- checkGLcall("glDisable(GL_LINE_SMOOTH)");
- }
- break;
- }
-
- case WINED3DRS_DEPTHBIAS :
- {
- if(Value) {
- tmpvalue.d = Value;
- glEnable(GL_POLYGON_OFFSET_FILL);
- checkGLcall("glEnable(GL_POLYGON_OFFSET_FILL)");
- glPolygonOffset(*((float*)&This->stateBlock->renderState[WINED3DRS_SLOPESCALEDEPTHBIAS]), tmpvalue.f);
- checkGLcall("glPolygonOffset(...)");
- } else {
- glDisable(GL_POLYGON_OFFSET_FILL);
- checkGLcall("glDisable(GL_POLYGON_OFFSET_FILL)");
- }
- break;
- }
-
case WINED3DRS_TEXTUREPERSPECTIVE :
{
if (Value)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 9b1e424..701c27c 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1125,6 +1125,25 @@ static void state_scissor(DWORD state, I
}
}
+static void state_depthbias(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+ union {
+ DWORD d;
+ float f;
+ } tmpvalue;
+
+ if(stateblock->renderState[WINED3DRS_SLOPESCALEDEPTHBIAS] ||
+ stateblock->renderState[WINED3DRS_DEPTHBIAS]) {
+ tmpvalue.d = stateblock->renderState[WINED3DRS_SLOPESCALEDEPTHBIAS];
+ glEnable(GL_POLYGON_OFFSET_FILL);
+ checkGLcall("glEnable(GL_POLYGON_OFFSET_FILL)");
+ glPolygonOffset(tmpvalue.f, *((float*)&stateblock->renderState[WINED3DRS_DEPTHBIAS]));
+ checkGLcall("glPolygonOffset(...)");
+ } else {
+ glDisable(GL_POLYGON_OFFSET_FILL);
+ checkGLcall("glDisable(GL_POLYGON_OFFSET_FILL)");
+ }
+}
+
const struct StateEntry StateTable[] =
{
/* State name representative, apply function */
@@ -1307,7 +1326,7 @@ const struct StateEntry StateTable[] =
/*172, WINED3DRS_POSITIONORDER */ /* Value assigned to 2 state names */
/*173, WINED3DRS_NORMALORDER */ /* Value assigned to 2 state names */
{ /*174, WINED3DRS_SCISSORTESTENABLE */ STATE_RENDER(WINED3DRS_SCISSORTESTENABLE), state_scissor },
- { /*175, WINED3DRS_SLOPESCALEDEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_unknown },
+ { /*175, WINED3DRS_SLOPESCALEDEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_depthbias },
{ /*176, WINED3DRS_ANTIALIASEDLINEENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
{ /*177, undefined */ 0, state_undefined },
{ /*178, WINED3DRS_MINTESSELLATIONLEVEL */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown },
@@ -1327,7 +1346,7 @@ const struct StateEntry StateTable[] =
{ /*192, WINED3DRS_COLORWRITEENABLE3 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite },
{ /*193, WINED3DRS_BLENDFACTOR */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
{ /*194, WINED3DRS_SRGBWRITEENABLE */ 0, state_nogl },
- { /*195, WINED3DRS_DEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_unknown },
+ { /*195, WINED3DRS_DEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_depthbias },
{ /*196, undefined */ 0, state_undefined },
{ /*197, undefined */ 0, state_undefined },
{ /*198, WINED3DRS_WRAP8 */ STATE_RENDER(WINED3DRS_WRAP0), state_wrap },
--
1.4.2.4
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