[PATCH 3/5] wined3d: Make state_geometry_shader() static.

Henri Verbeet hverbeet at codeweavers.com
Thu Nov 15 17:29:52 CST 2012


---
 dlls/wined3d/state.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 2376527..9b5d875 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -3760,7 +3760,7 @@ void apply_pixelshader(struct wined3d_context *context, const struct wined3d_sta
     context->load_constants = 1;
 }
 
-void state_geometry_shader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
+static void state_geometry_shader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
 {
     context->select_shader = 1;
 }
-- 
1.7.8.6




More information about the wine-patches mailing list