[PATCH 4/9] d3d11: Rename d3d10_shader_info to d3d_shader_info.

Józef Kucia jkucia at codeweavers.com
Thu Oct 1 18:31:49 CDT 2015


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/d3d11_private.h |  2 +-
 dlls/d3d11/shader.c        | 10 +++++-----
 2 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index ab9edfa..8ff4847 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -47,7 +47,7 @@
 
 struct d3d_device;
 
-struct d3d10_shader_info
+struct d3d_shader_info
 {
     const DWORD *shader_code;
     struct wined3d_shader_signature *input_signature;
diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c
index 709ecba..aa3ac5e 100644
--- a/dlls/d3d11/shader.c
+++ b/dlls/d3d11/shader.c
@@ -26,7 +26,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
 
 static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
 {
-    struct d3d10_shader_info *shader_info = ctx;
+    struct d3d_shader_info *shader_info = ctx;
     HRESULT hr;
 
     switch (tag)
@@ -53,7 +53,7 @@ static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *
     return S_OK;
 }
 
-static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct d3d10_shader_info *shader_info)
+static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct d3d_shader_info *shader_info)
 {
     HRESULT hr;
 
@@ -364,7 +364,7 @@ static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d
 {
     struct wined3d_shader_signature output_signature;
     struct wined3d_shader_signature input_signature;
-    struct d3d10_shader_info shader_info;
+    struct d3d_shader_info shader_info;
     struct wined3d_shader_desc desc;
     HRESULT hr;
 
@@ -659,7 +659,7 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, stru
 {
     struct wined3d_shader_signature output_signature;
     struct wined3d_shader_signature input_signature;
-    struct d3d10_shader_info shader_info;
+    struct d3d_shader_info shader_info;
     struct wined3d_shader_desc desc;
     HRESULT hr;
 
@@ -973,7 +973,7 @@ static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d
 {
     struct wined3d_shader_signature output_signature;
     struct wined3d_shader_signature input_signature;
-    struct d3d10_shader_info shader_info;
+    struct d3d_shader_info shader_info;
     struct wined3d_shader_desc desc;
     HRESULT hr;
 
-- 
2.4.9




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