[PATCH 4/6] d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_3d_LockBox().

Henri Verbeet hverbeet at codeweavers.com
Thu Feb 18 10:29:59 CST 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d8/texture.c | 6 +-----
 1 file changed, 1 insertion(+), 5 deletions(-)

diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index cf5827d..2b9df09 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -1010,7 +1010,6 @@ static HRESULT WINAPI d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8 *iface,
         UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
 {
     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
-    struct wined3d_resource *sub_resource;
     struct d3d8_volume *volume_impl;
     HRESULT hr;
 
@@ -1018,13 +1017,10 @@ static HRESULT WINAPI d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8 *iface,
             iface, level, locked_box, box, flags);
 
     wined3d_mutex_lock();
-    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+    if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
         hr = D3DERR_INVALIDCALL;
     else
-    {
-        volume_impl = wined3d_resource_get_parent(sub_resource);
         hr = IDirect3DVolume8_LockBox(&volume_impl->IDirect3DVolume8_iface, locked_box, box, flags);
-    }
     wined3d_mutex_unlock();
 
     return hr;
-- 
2.1.4




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