[Wine] HoMM 3 - SoD not working under FC6, but does in FC5

Alexander Nicolaysen Sørnes alex at thehandofagony.com
Mon Jan 1 18:12:23 CST 2007

Mandag 01 januar 2007 17:55, skrev Bruno Wolff III:
> On Mon, Jan 01, 2007 at 12:03:52 +0000,
>   "L. Rahyen" <research at science.su> wrote:
> > On Monday January 1 2007 10:47, Bruno Wolff III wrote:
> > > I am going to bed now, but I can probably try this tomorrow. I did try
> > > some of this previously (but not the install with 0.9.28) and I don't
> > > think it works very well without the No CD hack with either expansion
> > > installed. There is a missing dll, that based on the name, is supposed
> > > to make sure the CD is a CD and not a disk copy of it.
> >
> > 	I don't know would Heroes 3 copy protection work or not with Wine
> > because I never tested it but I know behavior of the game without CD.
> > Without NoCD hack and without CD itself game should start and work fine -
> > only thing that doesn't work is single player (it will ask you for CD).
> It looks like reinstalling under 0.9.28 fixed the problem I was having.
> HoMM3 RoE worked with the CD in the drive. AB and SoD without the NoCD
> binary didn't work because of a missing DLL. However SoD with the 3.2
> update and NoCD binary worked.
> This is still a curious problem, but I suppose I'll have to wait now until
> FC6 has wine 0.9.28 to see if something was fixed in 0.9.28 or if there
> is something odd about the FC6 wine build. If the latter, I suspect I
> should really report it to Fedora.
> As a side question, do you have any tips for speeding Heroes up under wine?
> In the short term I wanted to run it on a older machine that we used to
> play under windows until the OS (windows 2000) got corrupted and it was
> time to put Linux on it. But Heroes seems to run a lot (several times)
> slower under wine of FC6. I'll play with some of the winecfg settings and
> see if I can get some speed up, but if you have any other suggestions, I'd
> like to here them.
> Thanks for all of your help.

You might try running the X server in 16bit colour depth.


Alexander N. Sørnes

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