[Wine] Re: OpenGL and Wine on iMac/OS X (x86)

Daniel Skorka skorka at gmx.net
Mon Mar 19 00:55:35 CDT 2007

FallenOne_ at gmx.de wrote:
> Hello,
> first of all - sorry for my bad english.
> I need some help building wine on my x86 mac. I don't have any
> problems building it using the description on "WineHQ.org" but i have
> problems editing the script enabling D3D / OpenGL support

Do you mean this [1] description?
Which X server are you using, Apple or Xorg?

> I also tried the CrossOver application from codeweavers but this did
> not solve my problems as using this application i'm not able to

You should ask codeweavers support about that.

> BTW:
> As i'm a windows application programmer (and don't know much about
> OpenGL programming and the grafical interface of aqua/apples os x) is
> there any way to support the evolution of Wine for OS X using
> manpower / how to join the Wine team and where to get the knowledge
> from to be able to support/join the team?

Sure. There are plenty of areas that aren't related to OpenGL or Quartz.
You should subscribe to wine-devel at winehq.org and introduce yourself.


[1] http://wiki.winehq.org/MacOSX/Building
Read the Wine FAQ: http://winehq.org/site/docs/wine-faq/index
Read the Wine User Guide: http://winehq.org/site/docs/wineusr-guide/index
When you post:
Which wine version? Self compiled or prepackaged?

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