[Wine] L4D crashes reaching in-game, d3d_shader bug maybe?

Austin English austinenglish at gmail.com
Sun Mar 22 10:41:07 CDT 2009


On Sun, Mar 22, 2009 at 2:29 AM, myromance123 <wineforum-user at winehq.org> wrote:
> Hi there, I'm running Ubuntu 8.04, 32-bit.
> Now using Wine 1.1.17
> Using Ati binary driver 9.2 for x1600 series
>
> I'm experiencing problems with Left 4 Dead. Basically I have sound, and I can get to the main menu no problem using this command (which I found on http://www.youtube.com/watch?v=far0jjAlg24).
>
> Code:
> env WINEPREFIX="/home/xxxx/.wine" wine "C:\Program Files\Steam\steam.exe" -applaunch 500 +mat_hdr_level 0 -novid -height 900 -width 1440 -windowed
>
>
>
> The first time I ran that code from the terminal I was using Wine 1.0, and I could get to the main menu but there was no sound and it would crash immediately if I tried to go in game be it multiplayer (online) or single player. I tried a second time with Wine 1.0 and using Ati's binary drivers this time, sound worked but I lost all image (just a black screen) so I decided to upgrade to wine 1.1.17
>
> The third time I ran that code was with wine 1.1.17, I reached the main menu with crisp sound ( a very happy moment indeed) but the main problem persisted, although it actually made it for a second or so in-game this time, it would crash in game.
>
> I know posting all the output from the terminal would be useless so I tried to narrow it down to the very last moments before it crashed and this is what the terminal reported:
>
> Code:
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #93: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supporte"
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #90: "Fragment shader(s) linked, vertex shader(s) linked. \nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supportedWARNING: built-in varying gl_TexCoord [1] has mismatched access semantics between the vertex and fragment shader\nWARNING: built-in varying gl_TexCoord [3] has mismatched access semanti"...

Your graphics card/drivers don't support all needed features.


-- 
-Austin



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