http://bugs.winehq.org/show_bug.cgi?id=6322
ladik-BigBoss(a)seznam.cz changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
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http://bugs.winehq.org/show_bug.cgi?id=6027
------- Additional Comments From hans(a)it.vu.nl 2006-30-09 04:34 -------
I improved the stub a little, wrote a test for it and got it accepted.
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http://bugs.winehq.org/show_bug.cgi?id=6224
------- Additional Comments From jeremielapuree(a)yahoo.fr 2006-30-09 04:27 -------
it is strange because in your log you have got the following trace:
trace:d3d_caps:IWineD3DImpl_GetDeviceCaps Pixel shader functionality not available
I think you could send an email on the wine-devel mailing list to demand some
help to the wined3d gurus.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=6322
Summary: wcmd.exe module not found
Product: Wine
Version: 0.9.21.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ladik-BigBoss(a)seznam.cz
when devcpp.exe calls CreateProcess(C:\windows\temp\mak2685.tmp.bat,
c:\windows\temp\mak2685.tmp.bat, ...)
in terminal:
wine: could not load L"C:\\windows\\system32\\wcmd.exe": Module not found
With wine 0.9.19 everything works fine. I don't know what module wasn't found.
Both /usr/lib/wine/wcmd.exe.so and ~/.wine/drive_c/windows/system32/wcmd.exe are
installed.
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------- Additional Comments From the.weird(a)gmail.com 2006-30-09 03:58 -------
A recent patch seems to have enabled pixel shaders by default. Anyway, I used
winecfg to check it out. Pixel shaders enabled, vertex shaders set to hardware.
With & without UseGLSL, the game still says I don't fulfill minimum hardware
requirements.
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------- Additional Comments From timonator(a)gmail.com 2006-30-09 00:02 -------
this does not happen to servers that are full and have space left for
spectators. (the game works fine then)
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Summary: defcon can't connect to other games (crashes)
Product: Wine
Version: 0.9.22.
Platform: PC
URL: http://www.everyone-dies.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timonator(a)gmail.com
reproduction is easy: download the demo and install it.
start the game, choose "play the demo"
choose "join game" and try joining a game. currently because of the really
recent release of the game the server list is SWAMPED. most of the games won't
be connectable because of missing port forwarding of the hosts.
when you can't connect to a server it will count the number of attempts and
return to the server list.
if you try to connect to a server and you can reach the server you'll see the
game freeze for a couple of seconds and then crash. i'll attach the error log
and related information.
i marked this as critical, because defcon is a multiplayer focused game.
i hope this belongs into the component i selected
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http://bugs.winehq.org/show_bug.cgi?id=6318
dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
Summary|Erreur Automation |VB app can't access database
------- Additional Comments From dank(a)kegel.com 2006-29-09 23:30 -------
Three interesting lines from your log are:
err:ole:get_inproc_class_object couldn't load in-process dll L"C:\\Program
Files\\Fichiers communs\\Microsoft Shared\\DAO\\DAO350.DLL"
err:ole:create_server class {00000010-0000-0010-8000-00aa006d2ea4} not registered
err:ole:CoGetClassObject no class object {00000010-0000-0010-8000-00aa006d2ea4}
could be created for context 0x5
Perhaps DAO350.DLL is installed by the app, but just needs to be registered?
http://support.microsoft.com/default.aspx?scid=kb;en-us;288706
mentions how to do this manually as a workaround.
I would test this myself but have to run...
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2006-29-09 23:25 -------
seems the games need pixel shader enabled. Check in winecfg that support for
pixelshader is checked. And maybe, you could use GLSL:
#
As of git on June 9th, 2006, you can use GLSL by enabling this registry key:
*
HKEY_CURRENT_USER\Software\Wine\Direct3D\UseGLSL -> "enabled" (it is case
sensitive)
see http://wiki.winehq.org/DirectX-Shaders
Joaopa
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