wine-devel June 2020

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  • 75 participants
  • 814 discussions

[PATCH 07/10] wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in ffp_blit_supported().
by Henri Verbeet
3 years, 12 months

[PATCH 06/10] wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in glsl_blitter_supported().
by Henri Verbeet
3 years, 12 months

[PATCH 05/10] wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in arbfp_blit_supported().
by Henri Verbeet
3 years, 12 months

[PATCH 04/10] wined3d: Get rid of the "d3d_initialized" check in wined3d_texture_update_map_binding().
by Henri Verbeet
3 years, 12 months

[PATCH 03/10] wined3d: Get rid of the "d3d_initialized" check in device_resource_released().
by Henri Verbeet
3 years, 12 months

[PATCH 02/10] wined3d: Get rid of the "d3d_initialized" check in context_resource_released().
by Henri Verbeet
3 years, 12 months

[PATCH 01/10] wined3d: Get rid of the "d3d_initialized" check in wined3d_device_reset().
by Henri Verbeet
3 years, 12 months

[PATCH 5/5 v2] vcruntime140_1: Unwind state 0.
by Piotr Caban
3 years, 12 months

[PATCH 4/5 v2] vcruntime140_1: Don't terminate on state of -1.
by Piotr Caban
3 years, 12 months

[PATCH 3/5 v2] vcruntime140_1: Skip unwind if already at last level.
by Piotr Caban
3 years, 12 months
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