On Sat, Nov 29, 2008 at 11:42 AM, Andrew Talbot
<andrew.talbot(a)talbotville.com> wrote:
Changelog:
wined3d: Sign-compare warnings fix.
@@ -504,7 +504,7 @@ static void shader_generate_glsl_declarations(IWineD3DBaseShader
*iface, const s
IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device;
int i;
- unsigned int extra_constants_needed = 0;
+ unsigned int i, extra_constants_needed = 0;
const local_constant *lconst;
/* There are some minor differences between pixel and vertex shaders */
You forgot to remove 'int i' here.
--
-Austin