2017-02-27 7:52 GMT+01:00 Alex Henrie
<alexhenrie24(a)gmail.com>om>:
diff --git a/dlls/d3dx9_36/tests/mesh.c
b/dlls/d3dx9_36/tests/mesh.c
index 95dd06e466..64b7b8823c 100644
--- a/dlls/d3dx9_36/tests/mesh.c
+++ b/dlls/d3dx9_36/tests/mesh.c
@@ -4340,8 +4340,7 @@ static void test_createtext(IDirect3DDevice9 *device, HDC hdc,
const char *text,
if (!compute_text_mesh(&mesh, text, deviation, extrusion, otm.otmEMSquare,
glyphs))
{
skip("Couldn't create mesh\n");
- d3dxmesh->lpVtbl->Release(d3dxmesh);
- return;
+ goto error;
}
mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
I would go in the other direction and strip all the error checking
branches and gotos from those tests. compute_text_mesh() returns FALSE
only on allocation failure and that's not supposed to happen in the
controlled conditions of the test. It's probably better to just fail
and crash in those cases.