2008/9/30 Rob Shearman
<robertshearman(a)gmail.com>om>:
The comparison should be (D3D_OK == hr &&
myDevice), not (D3D_OK ==
(hr && myDevice)).
d3d8 and d3d9 are pretty bad at stuff like this, unfortunately.
Strictly speaking we should also compare to WINED3D_OK instead of
D3D_OK here, but they have the same values.