"David Hammerton" <david(a)transgaming.com> writes:
BTW, One of the siderfects of this is: in
dlls/x11drv/window.c line 1143,
GetMessageTime() is sometimes 0 (depends on the applicatoin, for example the
game Alice seems to make it return 0) - so the value sent to XSetInputFocus for
the time is too small, and hence X refuses to give the window focus.
The real fix is that XSetInputFocus should not use GetMessageTime at
all, this is only a temporary hack. To conform to the ICCCM the focus
time should be based on the timestamp of a previous X event, and the
focus should never be changed if we didn't receive an event. To do
this right probably requires supporting the take focus protocol, as
was discussed some time ago.
--
Alexandre Julliard
julliard(a)winehq.com