Is anyone interested in looking at:
http://bugs.winehq.org/show_bug.cgi?id=3293
I can provide trace output, if you let me know what you need traced
(ole? dbghelp? oleaut?). It would be nice if Steam could be made to
work, so Oliver's D3D work can be tested w/ Half Life 2.
Steam used to work, but an update has broken it again.
Is anyone interested in looking at:
http://bugs.winehq.org/show_bug.cgi?id=3293
I can provide trace output, if you let me know what you need traced
(ole? dbghelp? oleaut?). It would be nice if Steam could be made to
work, so Oliver's D3D work can be tested w/ Half Life 2.
Steam used to work, but an update has broken it again.
Is it a regression caused by a change in steam or a change in wine?
If you would be so kind as to some regression testing outlined here:
http://www.winehq.org/site/docs/wine-devel/x1316
If it is a regression in wine you should be able to find the patch tha broke it
and report it here.
--
Tony Lambregts
Is anyone interested in looking at:
http://bugs.winehq.org/show_bug.cgi?id=3293
I can provide trace output, if you let me know what you need traced
(ole? dbghelp? oleaut?). It would be nice if Steam could be made to
work, so Oliver's D3D work can be tested w/ Half Life 2.
Steam used to work, but an update has broken it again.
Is it a regression caused by a change in steam or a change in wine?
I don't know. I suspect it's Steam's fault, since I read that Cedega ran
into problems also, and fixed them. To be sure, I'd have to test older
versions of wine... that would be useful for hunting down what broke
Warcraft3/Fthrone as well. I'll give it a try over the weekend.