It also puts the 'make_opengl' script in line
with the latest
modification
to the spec file. It also changes the OPENGL32.@ to OPENGL.@
as per Patrik's
modifications in 'make_opengl'.
Arrgghhh! I just saw that I didn't do the same change in the script
as in the .c files (I didn't run the script, since it worked badly
last time I tried with my OpenGL files). Braino. :-(
It should of course be OPENGL32.@ not OPENGL.@.
The .c files was correct as they were.
Sorry to cause you problems but can you fix the script and
rerun on your OpenGL files and resubmit.
PS: god I hate Perl... I may well rewrite
'make_opengl' in
Python one of
these days :-)
Whats wrong with Perl?
I write applications sometimes in Perl and sometimes in Python,
and I like them both and a dislike somethings about each
language as well.
Of course Perl is a little more difficult to learn but still.
PS. You will se one of the advantages of Perl if you add
use strict;
at the top of the script. Of course after that you will have to
declare all variable to it keeps the number of bugs down.