What's the best way for an application to detect that it's running under Wine?
As part of the installation process, under Windows our program does a
full-disk search of all local hard drives, but ignoring network drives
and removable media. Under Wine, this doesn't work too well, as
there's not a one-to-one mapping between disks and drive letters, and
there's usually at least one way to access the entire *nix filesystem.
If someone's got a few network drives mounted, the installer could
spend hours searching them.
--
Mark Wagner
We discussed bugzilla versions at Wineconf, re:
http://bugs.winehq.org/show_bug.cgi?id=12728
There were several points of consensus. First, it would be helpful
if we could reduce the number of versions visible in the drop down
box when entering a new bug. That would seem to require
a bugzilla code change, though. Anyone know of an easy way to
accomplish this?
Second, we'd like new bug reporters to not be able to use
the 'CVS/GIT' version choice, but to instead be encouraged to
report the current version. (wine --version reports something
that is easy to match up to the choices).
Obviously, it seems that it would be really nice if, when we did that,
it was a lot easier to find 1.1.5...
Cheers,
Jeremy
Can you add a test for the default priority?
From: wine-patches-bounces(a)winehq.org [mailto:[email protected]] On Behalf Of Kjell Rune Skaaraas
Sent: Tuesday, September 30, 2008 11:18 AM
To: wine-patches(a)winehq.org
Subject: Re: IWineD3DResourceImpl_GetPriority/SetPriority
Hello,
Please don't use the previously attached patch since it makes changes to exception.c that should never have been part of the patch. Corrected patch is attached to this mail.
Regards,
Kjell Rune
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2008/9/30 Rob Shearman <robertshearman(a)gmail.com>:
> The comparison should be (D3D_OK == hr && myDevice), not (D3D_OK ==
> (hr && myDevice)).
>
d3d8 and d3d9 are pretty bad at stuff like this, unfortunately.
Strictly speaking we should also compare to WINED3D_OK instead of
D3D_OK here, but they have the same values.
Hello,I've submitted a patch to wine-patches for IWineD3DResourceImpl_GetPriority/SetPriority that's incorrect (it makes changes to exception.c which shouldn't be there, they were just part of me trying to debug something). Is there anything like a cancel procedure I should do, or should I just fix up the patch and submit it again? Oh yeah and this will teach me to read the diff more thoroughly next time...Regards,Kjell Rune
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