On 15 July 2018 at 03:37, Alex Henrie <alexhenrie24(a)gmail.com> wrote:
I looked at this again today and realized that only
IDirect3DDevice7
has a Load function. So, I don't immediately see a way to rewrite the
device load tests for DDraw 1-4. It seems like we could just move the
existing tests to ddraw7.c.
IDirect3DTexture/IDirect3DTexture2 also has a Load() method, although
it's a much more limited interface. In principle moving the test from
d3d.c to ddraw7.c is fine, but that's a bit more involved than just
copying the code, since it would need some general cleanups as well.