On Tue, Dec 18, 2018 at 5:21 PM Zhiyi Zhang <zzhang(a)codeweavers.com> wrote:
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
---
dlls/dxgi/tests/dxgi.c | 4 +--
dlls/wined3d/Makefile.in | 2 +-
dlls/wined3d/directx.c | 66 +++++++++++++++++++++++++++-------
dlls/wined3d/wined3d_main.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 +-
5 files changed, 58 insertions(+), 18 deletions(-)
In my opinion, we shouldn't use SetupAPI directly in wined3d. Wined3d
should get LUIDs from OpenGL. Device UUIDs, driver UUIDs and LUIDs are
also exposed by OpenGL, see EXT_external_objects and
EXT_external_objects_win32. If it's problematic to implement those
extensions, we could also consider extending WGL_WINE_query_renderer.