Hi,
Wined3d in CVS is now in a reasonable state to start
regression testing new changes against.
I usually regression test against a few game demos and
DirectX 9 tutorials, I'm going to list the DirectX 9
tutorials as they start to work (there are 68
tutorials that work with the big patch). The current
list of working DirectX 9 demos is:
from
http://www.codesampler.com/dx9src.htm
dx9_1pass_emboss_bump_mapping
dx9_2pass_emboss_bump_mapping
dx9_alpha_blending_texture
dx9_multiple_vertex_buffers
dx9_texture_dot3_blending
dx9_texture_filtering
dx9_texture_mipmapping
dx9_texture_subloading
dx9_tokamak_chain
dx9_transforms
dx9_vertex_data
dx9_view_matrix
dx9_view_ports
dx9_spot_light
dx9_texture
dx9_texture_addressing (has a mipmapping error with
ATI's drivers)
dx9_primitive_types
dx9_point_light
dx9_dot3_bump_mapping
dx9_effect_simple
dx9_fonts
dx9_indexed_geometry
dx9_initialization
dx9_lighting (has a slight artifact)
dx9_material
dx9_multitexture
dx9_offscreen_rendering (faked)
dx9_2d_demo_game (text for non-power2 textures, ship
doesn't animate yet)
from
http://triplebuffer.devmaster.net/tutorials.php
BumpMapping
tb_dx9_03
tb_dx9_04
tb_dx9_05 (sort of)
tb_dx9_06
tb_dx9_07
tb_dx9_08
tb_dx9_09
tb_dx9_10
from
http://www.clootie.ru/delphi/download_dx90.html#Direct3D
Tut01_CreateDevice
Tut02_Vertices
Tut03_Matrices
Tut04_Lights
Tut05_Textures
Tut06_Meshes
cull
___________________________________________________________
Yahoo! Messenger - NEW crystal clear PC to PC calling worldwide with voicemail
http://uk.messenger.yahoo.com